[=MyPix;172321]
I think i know what’s happenning for the second things (the player drop and world dissapear) it’s because my trace by channel goes weird and fires on the tile under it, how to properly trace a line at
X = player.PosX + 3*floor.sizeX
Y/Z 0
[/]
I can’t see your start position of your trace, but I want to make sure you’re aware the ray traces from start to end. If you have your start and end backwards, you might be getting an unexpected object. You also aren’t ignoring self btw, though I’m not sure what effect that has in your context.