I think i know what’s happenning for the second things (the player drop and world dissapear) it’s because my trace by channel goes weird and fires on the tile under it, how to properly trace a line at
X = player.PosX + 3*floor.sizeX
Y/Z 0
I think i know what’s happenning for the second things (the player drop and world dissapear) it’s because my trace by channel goes weird and fires on the tile under it, how to properly trace a line at
X = player.PosX + 3*floor.sizeX
Y/Z 0