putting a delay in the construct event didn’t work, no idea how the author got it to work
Putting a delay on tick has no effect. Tick is called every single frame. So if you put a delay of a second there, all you’re doing is holding off all the tick events for one second, and then you get all of them with no delays.
that’s how the timer works, the delay is for the branches to update the minutes / seconds depending on their value every second (e.g if the seconds is set at 59, after the delay it will be set to 0 and the minutes will be set to 1 to signify a full minute passing)