Hello it would appear to be working mostly, though a few of them when this method is attempted create a blueprint error, as shown in the new screenshots. I cannot understand what is causing these errors as the target needs a connection, should have a connection to the first person character albeit not as quickly accessible, as their is an additional node in between. The solution to this problem, appears to be to connect the get inventory ref to the hide inventory error, but this leads to the access none returning.