I’m not sure but if you want to use NavMesh functions like MoveTo, etc., I think I heard that they require CharacterMovement component so the Pawn should extend the Character class.
Again I have never tried doing this so it’s only a guess.
I’m not sure but if you want to use NavMesh functions like MoveTo, etc., I think I heard that they require CharacterMovement component so the Pawn should extend the Character class.
Again I have never tried doing this so it’s only a guess.