That’s what I’ve done. I’ve even put a print string at the end of the code and found out that the code achieves the last node, buit, for some reason, the object is no following my character.
I’m not receiving the error anymore, now I put my AI controller to posses the pawn and when the pawn is possessed it should start following the character. My pawn should have any movement controller like “projectile movement” for projectiles?
Thx for the help.