Accessed None trying to read property [UE4]

Thanks for taking the time to help me, and I apologize for taking so long to get the problem :confused:.

As an actual Actor, the Game Manager holds the camera used during gameplay, so it doesn’t use a view from the Pawn class, as well as a spawn area and destroy area for the walls that act as obstacles.
It’s also where the game has it’s functions to check if the player character has crashed, how frequently the walls should spawn, and to display the UI Widget. It basically does everything but control the player and make the walls move, which are in two separate Blueprints.

I’ve tried setting the actor from class, but still getting the error as well as it snapping the camera back to the pawn. I also tried using the Child Actor, but still got the issue? I may have done it incorrectly, though.

Again sorry for this taking so long…