Since you already have actors sitting pretty in the scene, we can use the Level Blueprint:
- reference both actors in the LB (drag & drop):
- have a Custom Event in the
WaveBar_BP:
- use the LB to facilitate the comms:
The above translates to: when the Start Button is clicked in the PlayerCard_BP's 3dWidgetComponent's Widget (PlayerCard BP) (what a mouthful!), we call the Custom Event in the WaveBar_BP.
Another way, using a hard reference inside one of the BPs:
- in the
WaveBar_BP:
- in the scene, tell the
WaveBar_BPwhichBP_WidgetHolderyou mean:
More reading:




