Accessed None Trying to read property "Current Weapon" Blueprint FPSCharacter Function: Execute Ubergraph FPS Character Graph: EventGraph Node: Branch

Welcome to object oriented programming.

there are a lot of ways to access a blueprint but it totally depends on ur situation, whether it’s overlap or raycast or if they are in a completely different level.
so if you want exact solution u need to show us where the actor is created which actor wants to access it and how.

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