Accessed None Trying to read property "Current Weapon" Blueprint FPSCharacter Function: Execute Ubergraph FPS Character Graph: EventGraph Node: Branch

its a BPWeaponBase Variable. I don’t understand HOW to set it. the default value doesn’t work, despite what unreal engines documentation say, as in the eyedropper, the magnifying glass (which never worked anyways) and the normal text box are all locked. What do I even do. you’re telling me it needs to have a value: I understand that. HOW do I do it is the question that I need you to answer. in your games, how do you call these blueprints? nothing here is working and its frustrating me because I can’t learn anything when it just continuously doesn’t work across the board because of one error that is apparently so simple to fix.