Ok, I did that, but didnt do anything in game, because I´m trying to do something else. I´m using an Animation Blueprint.
By the way, I added “Is valid” to that player ref, both to SpawnGear and DestroyGear. Is not happening the error anymore, but the Sword still doesnt show up in game. Those notes are in the Event Graph of the Animation Blueprint
Reply so I can show you the note update
