Access violation on C++ variable, set in BP

Ok this brings me another solution. I guess you aren’t getting the exact LevelScriptActor with your function. Take a look at Ramas Solus C++ things. If you scroll down a bit, you find “GetYourLevelBP”. It’s a function to use from the World to get the LevelScriptActor as retrun. If i’m not wrong, this should give you the oppertunity to get the PersistentLevel with the working SkySphere reference.