That error code generally means that something’s trying to access an object/memory address that isn’t there anymore.
Are you checking your pointers for null before accessing their properties?
e.g.
APlayerController* pc;
// do some stuff
if( pc != nullptr)
{
pc->SomeFunction();
//Do some other stuff
}
Also, if you have any class variables derived from UActor, ensure that you are decorating them correctly with UPROPERTY() e.g.
UPROPERTY()
APlayerCharacter* PlayerCharacter;
Otherwise these objects will get garbage collected and you’ll run into access violations.