in fact I will not using this to do what I want,
the crash was occuring beacause some variable was not set correctly.
I have made an actor that can generate Asteroid (random mesh, random scale, random initial rotation) and give him some random direction vector.
but I want to do another actor, that can generate for an Asteroid Field, but I have some trouble on how generate it correctly, actualy this Poisson Distributing just get me out of memory, or simply crash
have you any other idea to get that ?