Yeah I am kinda expecting itโs heading to C++ land for this. Not sure how game instance or game mode would be useful as I would need to cast those too only to get casted game state
That seems already easier to cast game state right away ![]()
Yeah I am kinda expecting itโs heading to C++ land for this. Not sure how game instance or game mode would be useful as I would need to cast those too only to get casted game state
That seems already easier to cast game state right away ![]()