Access to bUseAccelerationForPaths from C++

Hi!

I can’t access to UNavMovementComponent::bUseAccelerationForPaths from C++ code since it’s declared as protected member.

1>..\Source\MedievalTales\Characters\GameCharacter.cpp(44): error C2248: 'UNavMovementComponent::bUseAccelerationForPaths': cannot access protected member declared in class 'UNavMovementComponent'
1>C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h(44): note: see declaration of 'UNavMovementComponent::bUseAccelerationForPaths'
1>C:\Program Files\Epic Games\UE_4.16\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h(25): note: see declaration of 'UNavMovementComponent'

I have access to it only from Blueprints :frowning: Please make it as public class member.