Access Player from c++

Thanks. That solved it. The working code:

for (TActorIterator<AActor> ActorItr(GetWorld()); ActorItr; ++ActorItr)
{

	APlayerController* PC = Cast&lt;APlayerController&gt;(*ActorItr);
	if (PC)
	{
		
		GlobalPositionOfSoldier = PC-&gt;GetPawn()-&gt;GetActorLocation();
		GlobalRotOfSoldier = PC-&gt;GetPawn()-&gt;GetActorRotation();
	}
	
}