Hi guys
I am using UE4 engine to do a computer graphics research, and I need to access the color(RGB) buffer and depth buffer of each frame, in a FPS game
How could I do that? Do I need to modify source code, if so ,which class to modify?
Thanks!
Hi guys
I am using UE4 engine to do a computer graphics research, and I need to access the color(RGB) buffer and depth buffer of each frame, in a FPS game
How could I do that? Do I need to modify source code, if so ,which class to modify?
Thanks!