Access color and depth buffer of each frame?

@Hannes_Z Can you explain what this is supposed to do? Does it grab SceneDepth from a Render Target?

As far as what you are after,IDK if much has changed but if you look into UnrealClient.cpp they have some examples there using ENQUEUE_RENDER_COMMAND.

I’d also rather use the Viewport directly rather than a Scenecapture/Render Target unless the Viewport is technically a Render Target texture anyways. IDK.