Access class variable with GetOverlappingActors()

Well, your code works but my implementation doesn’t.

// Called every frame
void AFlagObjective::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);



	TArray<AActor*> PlayersIn;
	GetOverlappingActors(PlayersIn, TSubclassOf<ASoldier>());

	FString nom = "";
	if (PlayersIn.Num())	//On vérifie que l'array n'est pas vide (NULL) car le jeu crasherait. if(PlayersIn.Num() >= 1) fonctionne aussi.
	{
		nom = PlayersIn[0]->GetName();
		//EnterEffect();

		ASoldier* SoldierRef = Cast<ASoldier>(PlayersIn[0]);
		if (SoldierRef)
		{
			int32 team = SoldierRef->GetTeam();
			GEngine->AddOnScreenDebugMessage(-1, 0.0f, FColor::Red, "Team : " + team);
			UE_LOG(LogTemp, Warning, TEXT("Equipe : "), team);
		}

		//int team = *PlayersIn[0]->GetTeam();
	}
	else
	{
		nom = "";
	}

	GEngine->AddOnScreenDebugMessage(-1, 0.0f, FColor::Purple, "Nom : " + nom);		
	UE_LOG(LogTemp, Warning, TEXT("Nom du character qui capture : "), *nom);		
	
	
}

I wanted to print on screen and in the output console the team int to check if it works - it doesn’t.