I guess what I am trying to say is, there is no way that I know of to access a variable that is ONLY present in the Level BP by any other BP other than the level itself. Can you create a work around to get info from the Level BP into another actor, sure and your method would work as would any “actor” not just game_state. What you are describing is a work around for the OP which is fine, that is what he wanted BUT for clarity this isn’t a method for accessing a variable in the level BP from another actor. What you are doing is transferring the data from the Level BP to an actor that can be accessed by other actors. And you mention that you can’t pull “directly” from the level BP so we agree. So I guess my point is, that will work, BUT so will creating a variable in “game instance”, “player controller”, “player character”, “random actor” etc and having the Level BP get a reference to that actor and “set” the variable within that actor to the same value as the Level is holding. Regardless you end up having extra code because you have the same data in the Level AND another actor. Better to just start with it in “another” actor was my original point haha