We found a solution you have to make the input executable when paused with a command like this.
FInputActionBinding& toggle = InputComponent->BindAction(“Pause”, IE_Pressed, this, &ATD8Character::callPause);
toggle.bExecuteWhenPaused = true;
We found a solution you have to make the input executable when paused with a command like this.
FInputActionBinding& toggle = InputComponent->BindAction(“Pause”, IE_Pressed, this, &ATD8Character::callPause);
toggle.bExecuteWhenPaused = true;