Acceleration and deceleration

Also, try setting “Use Separate Braking” variable to true in “Character Movement” component. And then set “Braking Factor” (or similar name) low, to like 0.1 or something. This will cause character to gradually lose speed when you’re running and then release input.

It’s safer this way than setting friction low because that will cause character to slide around all time.

Hope this helps!

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