I am using the default ABP and blend space for third person character with orient rotation to movement off.
The problem is, when I move backward, the blend space in the ABP only receives a forward ground speed, it doesn’t go into negative values when moving backwards. How can I get the negative value when moving backwards so it will play the backwards animations?
Ok I managed to get this too work by making the direction -180 to 180 on the blendspace and following a guide on youtube for the 8 direction blendspace. It all appears to be working now.
Movement Speed (acceleration/deceleration) is handled elsewhere. You’d also set up Sync groups in the anims for syncing foot placement when blending the sequences.