About vector math


local rotator OffsetRot;
OffsetRot=Pawn.Rotation;
OfsetRot.Yaw+=90*DegToUnrRot;


DrawDebugSphere (   pawn.location + (22 * Vector(OffsetRot)  )    , 2, 10, 255, 255, 255, true);

Should do it. Swap the + for a - if it’s not oriented correctly.

UnrealScript Expressions & Operators
Using Rotators in UnrealScript