About Radial Force Component

Yeas, that was what I was looking for !! But is not working :confused:

Even though it wont let me call AddRadialForce(Origin, Radius, ForceStrength, Falloff) on CharacterMovement directly, converting it automatically to Updated Primitive

But unfortunately applying Force through CharacterMovement is not working neither

That’s what I don’t get it… What else might be preventing this to work ?