Thank you for bringing this explanation!
So it’s basically adding the Radial Force to the Primitive Component and if it has a Movement Component it will apply it to it too, is that correct?
But it still doesn’t work when using the mesh or movement components while calling the “Add Radial Force” node in blueprint like this
While the Radial Force Component stills affecting the pawn, what I’m missing here?
Edit: Okay… I got it, it will search the movement component of the primitive component so there’s no need to reference it directly, the problem must be elsewhere then… But where?