About Event Dispatchers with UI

Oh I forgot to paste that - nothing really. Just calling the event after adding the item.

Also don’t feel bad. Its fun for me :slight_smile:

My main point is that the evens (in that case) are used so the Component has no notion of the UI even though it controls the UI. If I was sure the inventory content won’t change while the widget is opened I could just read all items at the start and forgo any and all events.

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