Ability to disable collision between specific components

Here is what I had done back in the old 2.8.4 Physcs:



mScene->setGroupCollisionFlag(PhysicsUtil::GROUP_AIVEHICLE, PhysicsUtil::GROUP_BARRIER, false);


The code above disable collision between all Phys actor in group GROUP_AIVEHICLE and GROUP_BARRIER. The function setGroupCollisionFlag is direct Physx function from class NxScene.
And you assign actor to group using function like below:-



actor->setGroup(group);


where actor is NxActor (Physx object handle)