It would be incredibly useful to have the ability to copy and paste material and lighting settings within FAB’s 3D editor. Currently, when creating materials intended for export in formats like GLB, GLTF, or USDZ, and then trying to apply the same setup to another 3D object in the public-facing gallery, everything has to be manually reconfigured from scratch.
This results in duplicated work, as reproducing the exact material properties and lighting setup to achieve the same visual outcome takes significant time and effort. Being able to copy a full configuration and apply it to another object would greatly streamline the workflow and save time—especially in projects involving multiple assets with a consistent visual style.