Maybe my understanding of impulse and force in Unreal is colored by how I’ve seen it work in Unity.
So you’re saying Impulse isn’t really adding to the character/object in a way that adjusts/manipulates its velocity. Instead it’s treated more like a separate physics calculation entirely?
My thought process is more that pushing off with ski poles would essentially be a singular application of force, i.e. an impulse.
I still don’t understand what this has to do with my main issue of turning/rotation though. Even if I remove the impulse code entirely, the same issue occurs. The character isn’t rotating, they’re moving side to side. Even bouncing with enough change made. Despite my attempts to change the rotation in ways everyone and their mother swears works.