A text-adventure template

More progress:

Today I made an initializer class for the player character, in case there is anything that the writer might want to give or define for the player, such as character traits or variables, beginning equipment and items… speaking of I also implemented equipment based on equipment slots, that can be defined as wanted per character (for example different equipment slots for different species or classes or whatever).


I also had to add item attributes, such as usable, equippable, etc. so that only specific items can be equipped.

In theory this also supports multiple characters, but I have yet to implement a party system. That’ll most likely come sometime in the future, after I come up with a smart way to do it. I want to first get everything working for a single playable character, and then I’ll see how a party system could be added. After all it’s the combat that has me most worried in a text-based party system.