A text-adventure template

More progress:

Today, I fixed my event handler function, now it supports multiple triggers (as was originally intended to), it is also a lot cleaner. I added a specific trigger to tell whether the event should be happen when entering a room as well. But my main aim for today was random trigger events, i.e. events that may or may not happen.


Also added an “add item” event just to test the random trigger.

Fixing old functions took more time than intended so I didn’t get much “new” stuff done. However, for tomorrow I have grander goals and more time to realize them…