A strange bug in UE5 physics?

I also checked the Chaos vehicle movement component and checked the code
It was like adapting the input to the physical thread part

I didn’t know anything else,
Perhaps the physics simulation part that applies force
I think it will be done automatically

It still existed on the official website
I’m curious that the “Async Tick Physics” page has been removed.
Probably something has changed.

In UE 5.0.2, the physical behavior is slightly stable and steady.
It’s improving, but it’s still a long way off.