Thank you @Bojann Thanks to your response, I was able to get ‘On Component Begin Overlap’ working.
Ideally though, I’d prefer to use ‘On Component Hit’ because it gives a constant update on collision (not just a one-frame overlap event) but without causing any physics happening. So I’ve been trying the following:
My Character class
My static actors class
Is it possible to use ‘Simulation Generates Hit Events’ in this way with a second collision component on a Character class?

