A second collider on my player Character class won't trigger overlaps/queries?

Thank you @Bojann Thanks to your response, I was able to get ‘On Component Begin Overlap’ working.

Ideally though, I’d prefer to use ‘On Component Hit’ because it gives a constant update on collision (not just a one-frame overlap event) but without causing any physics happening. So I’ve been trying the following:

My Character class

My static actors class

Is it possible to use ‘Simulation Generates Hit Events’ in this way with a second collision component on a Character class?