Hey all. I’m actually curious if anyone else has tried doing large landscapes with unreal yet?
Here’s my first test:unreal engine 4 landscape test 2 - YouTube
One thing I’ve come across is that it takes a long time to actually load a large terrain (I’m assuming because I’m not streaming anything). I’ve been trying to record this matinee sequence all day but for some reason actually recording a matinee movie seems to not want to work. I had to change the level blueprint to make this one work (and cut off the last few minutes of recording in Vegas). Interestingly enough the recorded AVI file was 51gb so I guess they’re capturing raw frames and not encoding them into the AVI file. It compressed down to 51mb pretty well though using Vegas.
Its hard in the video to get a sense of the scale, but if you look in the first maybe 20 seconds of the video on the right hand side you’ll spot some grey blocks in the air? Thats the default starting place for the third person template, so you can imagine this 8kmx8km space is actually quite big.
Another interesting thing. I’ve noticed some cracks in the terrain at the extreme edges. I’m guessing this is floating point error or some such. It isn’t around ALL the edges though, which is kind of interesting, suspect its floating point not being uniform in its coverage (perhaps the area with cracks is farther from the origin in floating point terms). So my takeaway is that its best to not do large terrains in Unreal, instead use smaller terrains and “teleport” between them as seperate maps, bit like zoning used to be in the old MMO’s.
Enough sillyness for now though.