A perfectly timed counter attack?

After you know they are overlapping. Then you check if they are attacking as well.

The delay you have after turning on “Is Attacking” is the amount of time each player has to attack at the same time. So currently there is a 0.2 sec window for both players to attack at the same time.

Edit: Btw, I’m have been assuming the other player has the exact same set up as this blueprint.