Yes, but see (And Epic: see) this is the folly that leads to downfall. Like I said, I was with the C4 engine for 2 years or more. it was the typical 1 man 1000$ engine. The man who did it was good at what he did. He was a mathematician and the 3D rendering part was really good. His problem was that he too played the game of “gotta churn out new features faster than my competition”. Of course he lost to Epic because he was only 1 man, but what made me want to leave his engine long before was the lack of documentation. Of course he also had an ego problem and got really mad at me when I complained about the bad documentation, luckily that’s not the case here at Epic, but my point is: What good are features when nobody knows how to use them?
Epic is waht, 50, 100 people or so? I mean in the videos they have “tutorial content engineers” and stuff. Set a few people aside that do nothing but write documentation! Write a book that explains how the components of the engine work, what they do, WHY I should use them and what I can do with them!
The documentation reads like a physics book that explains exactly the electromagnetic features of subatomic particles. You may understand what a Quark is and how it interacts with its environment, but that doesn’t give you the capability to brew a good Whiskey. That’s the problem with the C++ documentation. It doesn’t allow one to actually use their SDK.
If there was a good manual of how to use this engine’s SDK I guarantee, people would flock here in legions from other engines.