One thing I’ve noticed from level design is that it’s usually much more spacious than real-world design. Gives players and their cameras more room to move. And it’s more aesthetically appealing, less claustrophobic.
One thing I’ve noticed from level design is that it’s usually much more spacious than real-world design. Gives players and their cameras more room to move. And it’s more aesthetically appealing, less claustrophobic.