Dam didnt know that was possible. thanks so much makes it so much easyer. yeah my characters are never really off the ground and i aslo found that changing the ground friction to 0 had no changes. also messed with adding Z before the impulse didnt seem to change the distance guess ill just have to stick to using big numbers.
so i can call event point damage on projectile collisions ? guess ill have to do some reasearch on Event Point Damage havent seen that function
also i really appreciate the extra effort with the pictures thanks