I made up a project with a couple of sample items. I’ve thrown in my terrain and water shaders as well: MEGA
It’s a bit larger (~90MB) but now it’s an actual project. I’ve also added a link to the first post that I’ll maintain.
I’m keen to get this on the marketplace for easy access, so any feedback is welcome. Let me know how it goes!
I see! So my two hours of re-arranging nodes was wasted. Actually that’s thoroughly broken, no wonder I wasn’t getting any feedback! The project zip file above should fix the problem.
The landscape material is just the vehicle landscape material tweaked for this test scene. I’m making my own landscape material to service my needs. Now to take this to the next level
Thanks! Your post-process is doing most of the work here
It’s a very simple scene. I wanted to see how it fares with simple shapes, I was very happy with the almost immediate results on such simple scenery, gives a very cartoony feel I was hoping to achieve. Thanks again, I’ll be posting more developed screenshots as I take this further.
I noticed I uploaded the sample with some crappy settings. I might re-upload it again. For now I’d suggest making the shadow texture repeat more often (make the value smaller) so that the shading is more apparent. Try putting a subtle texture on the grass too, so it has something to draw detail over.
Actually, as I look closer your shading is quite nice. Hmm. Maybe the detail shader isn’t showing up as much as it should? The rocky area in the terrain should be drawing lines as well. Depends entirely on your settings I guess
You might have uploaded just fine. It looked/behaved as it should(the way you made it) in your example scene/project.
lol This isn’t the same project file and very different settings. I changed a few things for it to look this way purposefully. I’m using very flat shaders, you’ll see where I take this idea as I progress.
[EDIT] Your post-process is very versatile. I’m not going to be using it it the same way it’s made. Nah, I changed the landscape on purpose, that’s why it’s not looking as you intended. I won’t even be using this landscape, the rocks have too much detail for my idea.
Basically my plan is mainly to use flat shaders with very little texturing. Yeah, I tweaked the shader to not show as much detail. I’m not going to be using much detail textures. I’m also making different textures for shading. You’ll get to see a very different way this great post-process can be used!
I acquired a 4k monitor today, so I took a screenshot. It turns out imgur compresses things too much, so here’s a giant PNG: http://skull.co.nz/4k.png
This hilights the thing I like most about this shader - no matter how bad your textures are, you’re still going to get a per-pixel line effect. Compare that with this 4k screenshot from CoD Ghosts: http://i2.minus.com/iPMDChp5cNIyK.png
Your video quality settings make a huge difference to how the shader looks and performs. The “Effects” setting must be a MINIMUM of “high” and the viewport res should try to achieve 100%. Other settings aren’t as important, although anti-aliasing is probably the next most noticeable setting.
Here’s what I’m using:
Resolution: 100%
View distance: Epic
Anti-aliasing: Epic
Post-processing: Epic
Shadows: Medium
Textures: Epic
Effects: High
Monitor editor performance: off
If you don’t switch that last option off, the editor will mess with your settings to some degree I believe, possibly resolution.
Cel outline depth filtering is much easier to control now:
offset (distance from camera to start ramp),
ramp length (how long it takes to reach and fall off from max shading density),
width (how far to shade at max density)
Inputs reorganised. They’re still a bit complicated but they’re tidier
The line width you select is now applied 1:1 at 1080p. If your player’s screen is smaller, the lines get smaller. If it’s larger, the lines get larger. This should keep games looking consistent across different screen resolutions.
So here are some screenshots of a desert scene I am working on. Note everything is WIP. Where the 2 Hangars are, there will be a destroyed military base.