Thank you so much!
[EDIT] Iāll definitely give you some feedback and screenshot results
Thank you so much!
[EDIT] Iāll definitely give you some feedback and screenshot results
Remember, you owe me screenshots of anything cool you make.
Hereās a shot of the new sample project:
Sure thing!
Everything is working like a charm! This is beautiful. Thanks again.
Excellent
So does anyone have a rift? Iām very interested in how it looks in 3D.
Ok after a few hours of learning how everything works here is my first WIP screenshot using the post-process:
&stc=1The landscape material is just the vehicle landscape material tweaked for this test scene. Iām making my own landscape material to service my needs. Now to take this to the next level
Looking good!
Thanks! Your post-process is doing most of the work here
Itās a very simple scene. I wanted to see how it fares with simple shapes, I was very happy with the almost immediate results on such simple scenery, gives a very cartoony feel I was hoping to achieve. Thanks again, Iāll be posting more developed screenshots as I take this further.
I noticed I uploaded the sample with some crappy settings. I might re-upload it again. For now Iād suggest making the shadow texture repeat more often (make the value smaller) so that the shading is more apparent. Try putting a subtle texture on the grass too, so it has something to draw detail over.
Actually, as I look closer your shading is quite nice. Hmm. Maybe the detail shader isnāt showing up as much as it should? The rocky area in the terrain should be drawing lines as well. Depends entirely on your settings I guess
You might have uploaded just fine. It looked/behaved as it should(the way you made it) in your example scene/project.
lol This isnāt the same project file and very different settings. I changed a few things for it to look this way purposefully. Iām using very flat shaders, youāll see where I take this idea as I progress.
[EDIT] Your post-process is very versatile. Iām not going to be using it it the same way itās made. Nah, I changed the landscape on purpose, thatās why itās not looking as you intended. I wonāt even be using this landscape, the rocks have too much detail for my idea.
Basically my plan is mainly to use flat shaders with very little texturing. Yeah, I tweaked the shader to not show as much detail. Iām not going to be using much detail textures. Iām also making different textures for shading. Youāll get to see a very different way this great post-process can be used!
I canāt wait.
I acquired a 4k monitor today, so I took a screenshot. It turns out imgur compresses things too much, so hereās a giant PNG: http://skull.co.nz/4k.png
This hilights the thing I like most about this shader - no matter how bad your textures are, youāre still going to get a per-pixel line effect. Compare that with this 4k screenshot from CoD Ghosts: http://i2.minus.com/iPMDChp5cNIyK.png
And just for fun, hereās what the cel shader does with that screenshot: http://i.imgur.com/3dvR9wG.jpg
Your video quality settings make a huge difference to how the shader looks and performs. The āEffectsā setting must be a MINIMUM of āhighā and the viewport res should try to achieve 100%. Other settings arenāt as important, although anti-aliasing is probably the next most noticeable setting.
Hereās what Iām using:
Resolution: 100%
View distance: Epic
Anti-aliasing: Epic
Post-processing: Epic
Shadows: Medium
Textures: Epic
Effects: High
Monitor editor performance: off
If you donāt switch that last option off, the editor will mess with your settings to some degree I believe, possibly resolution.
New update:
CelShader v6 (Includes samples) - 660MB
CelShader v6 (small) - 44MB
**Changes
**
New sample project content
Cel outline depth filtering is much easier to control now:
offset (distance from camera to start ramp),
ramp length (how long it takes to reach and fall off from max shading density),
width (how far to shade at max density)
Inputs reorganised. Theyāre still a bit complicated but theyāre tidier
The line width you select is now applied 1:1 at 1080p. If your playerās screen is smaller, the lines get smaller. If itās larger, the lines get larger. This should keep games looking consistent across different screen resolutions.
Preview
v0.0.7 and some new shader presets released. See first post in thread for download link and screenshots.
Really slick looking. What kind of licences is this licences under?
So here are some screenshots of a desert scene I am working on. Note everything is WIP. Where the 2 Hangars are, there will be a destroyed military base.
The license is the same as anything on the marketplace: the shaders are free to use as you see fit
Nice roads! Canāt wait to see some more military stuff in there!
you are just amazing, i am currently still building my models, i would love to use your shader. how do you think it will look in a space scene?