A different kind of cel shader

So since I have two threads for this running, I’ll devote this thread solely to help and updates and the other thread to screenshots and PR.

Anyway, I’ve just branched the git project into two new branches: 4_5 and 4_4. These are the engine versions that each branch is compatible with. The branches are currently identical but I’ll rebuild the project for UE 4.4 in about 8 hours.

The reason for this is you can’t migrate 4.5 material assets into 4.4 projects, or at least you can’t migrate the master celshader material. This means that UE 4.4 projects have been left behind for the last week and we can’t be having that.

If you’re using UE 4.5, 4_5 will be a clone of master. I’m going to have a go at building the latest pre-release version of UE from source as well and if this is successful I’ll create a new branch for that release. Master will always match the current stable release of Unreal Engine.

More updates soon.