A different character for each player

I don’t know if it can help you but maybe you just have to tell the Host to take this pawn and the “joiner” client take that pawn ?

Or in your player controller (I hope it’s the same for both…) set On Begin play, a branch with a bool call : AmIHost? if true set spawn pawn to the one you want and if it’s false spawn the pawn you want too :wink: