I’m sorry if the answer is already known. I will be grateful for the link.
I’m working on a prototype on UE5.4
I have some functions that are called by mouse click. For example, when you press the left mouse button, the shooting starts, and when you release it, the shooting ends. I use IMC to work out the input, but the same problem is observed with the old input system.
After I create a widget and delete it, my events start to work incorrectly.
The first click is processed once. After that, clicking on the button does not trigger an event. If you hold down one mouse button and then click on the second one, the second event will be triggered. If you make a double click, the second click is processed.
I don’t understand what this could be related to.
This is related to the “set input mode…” function. But it is still very strange to me.