New to UE5 and Crash

I have a problem with Unreal Engine 5 which won’t let me open it because my drivers are supposed to be out of date and I have them updated correctly I don’t know what could be wrong then I leave you with data, please help me I’m just switching to Unreal Engine.

And here is te log:

Stats thread started at 0.997287
ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-774724814950F48DD681E999F5166BAC
Session CrashGUID >====================================================
Loading IOS ini files took 0.01 seconds
Loading HoloLens ini files took 0.01 seconds
Loading Android ini files took 0.01 seconds
Loading Linux ini files took 0.02 seconds
Loading Mac ini files took 0.01 seconds
Loading TVOS ini files took 0.02 seconds
Loading LinuxArm64 ini files took 0.03 seconds
Loading Unix ini files took 0.02 seconds
Loading VulkanPC ini files took 0.01 seconds
Loading Windows ini files took 0.02 seconds
Mounting Engine plugin Bridge
Mounting Engine plugin EnhancedInput
Mounting Engine plugin FastBuildController
Mounting Engine plugin MeshPainting
Mounting Engine plugin TraceUtilities
Mounting Engine plugin XGEController
Mounting Engine plugin AndroidMedia
Mounting Engine plugin AvfMedia
Mounting Engine plugin ImgMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlate
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin WebMMedia
Mounting Engine plugin AnimationSharing
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin WmfMedia
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin GitSourceControl
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin PluginUtils
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin AndroidPermission
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AssetTags
Mounting Engine plugin AudioCapture
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin AudioWidgets
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin CableComponent
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryCache
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GooglePAD
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin InputDebugging
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin Metasound
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin SignificanceManager
Mounting Engine plugin SoundFields
Mounting Engine plugin Synthesis
Mounting Engine plugin WaveTable
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin DatasmithContent
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManager
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin AISupport
Mounting Engine plugin OodleNetwork
Mounting Engine plugin Niagara
Mounting Engine plugin TcpMessaging
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin UdpMessaging
Mounting Engine plugin Interchange
Found config from plugin[Interchange] Game
Mounting Engine plugin InterchangeTests
Mounting Engine plugin AutomationUtils
Mounting Engine plugin BackChannel
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosClothEditor
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin CharacterAI
Mounting Engine plugin Dataflow
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin Iris
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlanarCut
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin UVEditor
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin ControlRig
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin IKRig
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin CryptoKeys
Mounting Engine plugin DataValidation
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin FacialAnimation
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin GLTFImporter
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin GeometryMode
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin PluginBrowser
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin Takes
Mounting Engine plugin GameplayCameras
Mounting Engine plugin Paper2D
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin ActorSequence
Mounting Engine plugin AlembicImporter
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin TemplateSequence
Mounting Engine plugin SequencerScripting
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin LightMixer
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin ObjectMixer
Mounting Engine plugin OnlineSubsystemGooglePlay
FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
Source control is disabled
Source control is disabled
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Using libcurl 7.83.1

  • built for Windows
  • supports SSL with OpenSSL/1.1.1n
  • supports HTTP deflate (compression) using libz 1.2.12
  • other features:
    CURL_VERSION_SSL
    CURL_VERSION_LIBZ
    CURL_VERSION_IPV6
    CURL_VERSION_ASYNCHDNS
    CURL_VERSION_LARGEFILE
    CurlRequestOptions (configurable via config and command line):
  • bVerifyPeer = true - Libcurl will verify peer certificate
  • bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  • bDontReuseConnections = false - Libcurl will reuse connections
  • MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  • LocalHostAddr = Default
  • BufferSize = 65536
    WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    OSS: Created online subsystem instance for: NULL
    OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
    Build: ++UE5+Release-5.1-CL-23901901
    Engine Version: 5.1.1-23901901+++UE5+Release-5.1
    Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
    Net CL: 23058290
    OS: Windows 11 (21H2) [10.0.22000.1696] (), CPU: 11th Gen Intel(R) Core™ i5-1155G7 @ 2.50GHz, GPU: Intel(R) Iris(R) Xe Graphics
    Compiled (64-bit): Jan 30 2023 05:19:00
    Compiled with Visual C++: 19.29.30147.00
    Build Configuration: Development
    Branch Name: ++UE5+Release-5.1
    Command Line: -EpicPortal -epicusername=Froi_6567 -epicuserid=2b3e6bf1255342f6ab9cb0b6109a44a8 -epiclocale=es -epicsandboxid=ue
    Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/
    Allocator: Mimalloc
    Installed Engine Build: 1
    Number of dev versions registered: 35
    Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
    Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
    Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
    Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
    Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
    Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
    Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
    Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
    Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
    Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
    FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
    FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
    Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
    Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
    Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
    Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
    Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
    Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
    UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
    UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
    UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
    UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
    Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
    UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
    Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    Object subsystem initialized
    Set CVar [[con.DebugEarlyDefault:1]]
    CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
    CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
    CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
    Set CVar [[r.setres:1280x720]]
    CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
    CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
    CVar [[QualityLevelMapping:high]] deferred - dummy variable created
    Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
    Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
    Set CVar [[r.VSync:0]]
    Set CVar [[r.RHICmdBypass:0]]
    Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
    CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
    CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
    Set CVar [[r.GPUCrashDebugging:0]]
    CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
    Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
    Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    Set CVar [[s.AsyncLoadingThreadEnabled:1]]
    Set CVar [[s.EventDrivenLoaderEnabled:1]]
    Set CVar [[s.WarnIfTimeLimitExceeded:0]]
    Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
    Set CVar [[s.TimeLimitExceededMinTime:0.005]]
    Set CVar [[s.UseBackgroundLevelStreaming:1]]
    Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
    Set CVar [[s.FlushStreamingOnExit:1]]
    CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
    CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
    Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    Set CVar [[gc.SizeOfPermanentObjectPool:0]]
    Set CVar [[gc.FlushStreamingOnGC:0]]
    Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
    Set CVar [[gc.AllowParallelGC:1]]
    Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    Set CVar [[gc.MaxObjectsInEditor:25165824]]
    Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    Set CVar [[gc.CreateGCClusters:1]]
    Set CVar [[gc.MinGCClusterSize:5]]
    Set CVar [[gc.AssetClustreringEnabled:0]]
    Set CVar [[gc.ActorClusteringEnabled:0]]
    Set CVar [[gc.BlueprintClusteringEnabled:0]]
    Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    Set CVar [[gc.MultithreadedDestructionEnabled:1]]
    Set CVar [[gc.VerifyGCObjectNames:1]]
    Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
    Set CVar [[gc.PendingKillEnabled:1]]
    Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
    CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
    CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
    Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
    CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
    CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
    CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
    CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
    CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
    Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
    Set CVar [[r.SkeletalMeshLODBias:0]]
    Set CVar [[r.ViewDistanceScale:1.0]]
    Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
    Set CVar [[r.FXAA.Quality:4]]
    Set CVar [[r.TemporalAA.Quality:2]]
    Set CVar [[r.TSR.History.R11G11B10:1]]
    Set CVar [[r.TSR.History.ScreenPercentage:100]]
    Set CVar [[r.TSR.History.UpdateQuality:3]]
    Set CVar [[r.TSR.History.GrandReprojection:1]]
    Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
    Set CVar [[r.TSR.Velocity.Extrapolation:1]]
    CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
    Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
    Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
    Set CVar [[r.LightFunctionQuality:1]]
    Set CVar [[r.ShadowQuality:5]]
    Set CVar [[r.Shadow.CSM.MaxCascades:10]]
    Set CVar [[r.Shadow.MaxResolution:2048]]
    Set CVar [[r.Shadow.MaxCSMResolution:2048]]
    Set CVar [[r.Shadow.RadiusThreshold:0.01]]
    Set CVar [[r.Shadow.DistanceScale:1.0]]
    Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    Set CVar [[r.DistanceFieldShadowing:1]]
    Set CVar [[r.DistanceFieldAO:1]]
    Set CVar [[r.AOQuality:2]]
    Set CVar [[r.VolumetricFog:1]]
    Set CVar [[r.VolumetricFog.GridPixelSize:8]]
    Set CVar [[r.VolumetricFog.GridSizeZ:128]]
    Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    Set CVar [[r.LightMaxDrawDistanceScale:1]]
    Set CVar [[r.CapsuleShadows:1]]
    Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
    Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
    Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
    Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
    Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
    Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
    Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
    Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
    Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
    Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
    Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
    Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
    Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
    Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
    Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
    Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
    Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
    Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
    Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
    Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
    Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
    Set CVar [[r.Lumen.Reflections.Allow:1]]
    Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
    Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
    Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
    Set CVar [[r.MotionBlurQuality:4]]
    Set CVar [[r.MotionBlur.HalfResGather:0]]
    Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    Set CVar [[r.AmbientOcclusionMaxQuality:100]]
    Set CVar [[r.AmbientOcclusionLevels:-1]]
    Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    Set CVar [[r.DepthOfFieldQuality:2]]
    Set CVar [[r.RenderTargetPoolMin:400]]
    Set CVar [[r.LensFlareQuality:2]]
    Set CVar [[r.SceneColorFringeQuality:1]]
    Set CVar [[r.EyeAdaptationQuality:2]]
    Set CVar [[r.BloomQuality:5]]
    Set CVar [[r.Bloom.ScreenPercentage:70.711]]
    Set CVar [[r.FastBlurThreshold:100]]
    Set CVar [[r.Upscale.Quality:3]]
    Set CVar [[r.Tonemapper.GrainQuantization:1]]
    Set CVar [[r.LightShaftQuality:1]]
    Set CVar [[r.Filter.SizeScale:1]]
    Set CVar [[r.Tonemapper.Quality:5]]
    Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    Applying CVar settings from Section [TextureQuality@3] File [Scalability]
    Set CVar [[r.Streaming.MipBias:0]]
    Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    Set CVar [[r.Streaming.Boost:1]]
    Set CVar [[r.MaxAnisotropy:8]]
    Set CVar [[r.VT.MaxAnisotropy:8]]
    Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    Set CVar [[r.Streaming.PoolSize:1000]]
    Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
    Set CVar [[r.TranslucencyLightingVolumeDim:64]]
    Set CVar [[r.RefractionQuality:2]]
    Set CVar [[r.SSR.Quality:3]]
    Set CVar [[r.SSR.HalfResSceneColor:0]]
    Set CVar [[r.SceneColorFormat:4]]
    Set CVar [[r.DetailMode:2]]
    Set CVar [[r.TranslucencyVolumeBlur:1]]
    Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
    Set CVar [[r.SSS.Scale:1]]
    Set CVar [[r.SSS.SampleSet:2]]
    Set CVar [[r.SSS.Quality:1]]
    Set CVar [[r.SSS.HalfRes:0]]
    Set CVar [[r.SSGI.Quality:3]]
    Set CVar [[r.EmitterSpawnRateScale:1.0]]
    Set CVar [[r.ParticleLightQuality:2]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
    Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
    CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
    Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
    Set CVar [[foliage.DensityScale:1.0]]
    Set CVar [[grass.DensityScale:1.0]]
    Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
    Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
    Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
    Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
    CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
    Set CVar [[r.AnisotropicMaterials:1]]
    Aftermath initialized
    Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
    Found D3D12 adapter 0: Intel(R) Iris(R) Xe Graphics (Max supported Feature Level 12_1, shader model 6.6)
    Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 2895MB of shared system memory, 1 output[s]
    Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
    Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 2895MB of shared system memory, 0 output[s]
    Chosen D3D12 Adapter Id = 0
    Selected Device Profile: [WindowsEditor]
    Platform has ~ 6 GB [6071771136 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    Going up to parent DeviceProfile [Windows]
    Going up to parent DeviceProfile []
    Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
    Set CVar [[r.DumpShaderDebugInfo:2]]
    Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
    Applying CVar settings from Section [ConsoleVariables] File [Engine]
    Applying CVar settings from Section [ConsoleVariables] File [C:/Users/gatus/AppData/Local/UnrealEngine/5.1/Saved/Config/WindowsEditor/Editor.ini]
    Computer: ELDIABLOMANO
    User: gatus
    CPU Page size=4096, Cores=4
    High frequency timer resolution =10.000000 MHz
    Memory total: Physical=5.7GB (6GB approx)
    Platform Memory Stats for WindowsEditor
    Process Physical Memory: 263.41 MB used, 266.57 MB peak
    Process Virtual Memory: 233.41 MB used, 233.41 MB peak
    Physical Memory: 5295.21 MB used, 495.28 MB free, 5790.49 MB total
    Virtual Memory: 7419.06 MB used, 9635.43 MB free, 17054.49 MB total
    Metadata set : extradevelopmentmemorymb=“0”
    WindowsPlatformFeatures enabled
    Physics initialised using underlying interface: Chaos
    CreateFile failed for ‘C:/Users/gatus/AppData/Local/UnrealEngine/5.1/Content/’. GetLastError code [2]
    Failed to begin reading directory changes for …/…/…/…/…/…/Users/gatus/AppData/Local/UnrealEngine/5.1/Content/. Error: El sistema no puede encontrar el archivo especificado. (0x00000002)
    Using OS detected language (es-ES).
    Using OS detected locale (es-ES).
    No specific localization for ‘es-ES’ exists, so ‘es’ will be used for the language.
    Setting process to per monitor DPI aware
    Available input methods:
  • Español (España, internacional) - (Keyboard).
    Activated input method: Español (España, internacional) - (Keyboard).
    New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
    Slate User Registered. User Index 0, Is Virtual User: 0
    Creating D3D12 RHI with Max Feature Level SM5
    Attached monitors:
    resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
    Found 1 attached monitors.
    Gathering driver information using Windows Setup API
    RHI Adapter Info:
    Name: Intel(R) Iris(R) Xe Graphics
    Driver Version: 30.0.101.1029 (internal:30.0.101.1029, unified:101.1029)
    Driver Date: 11-3-2021
    Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the Intel graphics driver has known issues.
    Please install either the latest or the recommended driver version.

Would you like to visit the following URL to download the driver?

Intel(R) Iris(R) Xe Graphics
Installed: 30.0.101.1029
Recommended: 30.0.101.1340
GPU DeviceId: 0x9a49 (for the marketing name, search the web for “GPU Device Id”)
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
Emitting draw events for PIX profiling.
ID3D12Device1 is supported.
ID3D12Device2 is supported.
ID3D12Device3 is supported.
ID3D12Device4 is supported.
ID3D12Device5 is supported.
ID3D12Device6 is supported.
ID3D12Device7 is supported.
ID3D12Device8 is supported.
ID3D12Device9 is supported.
ID3D12Device10 is supported.
Bindless resources are supported
Shader Model 6.6 atomic64 is not supported
Device->CreateCommandSignature(&CommandSignatureDesc, nullptr, IID_PPV_ARGS(DispatchIndirectComputeCommandSignature.GetInitReference())) failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Device.cpp:1763
with error DXGI_ERROR_DEVICE_REMOVED

[GPUBreadCrumb] Last tracked GPU operations:

hi @Froi_6567 and welcome!

Not a good start huh? Ok XE Iris GPU does work with unreal, but in my experience only in D3D11 and not perfect, but i was able to get mine to run.

Try using this driver set here:

Intel® Arc™ & Iris® Xe Graphics - WHQL - Windows*

And straight afterwards reinstall DirectX12 just in case:

https://www.microsoft.com/en-us/download/confirmation.aspx?id=35

See how you get on