Fix for UE-174595 UWorld::GetNetMode during PIE is also needed for AActor::GetNetMode

I ran in to the same issue as Unreal Engine Issues and Bug Tracker (UE-174595) when calling IsNetMode inside an override of AGameStateBase::PostInitializeComponents.

I saw the fix in https://github.com/EpicGames/UnrealEngine/commit/ebe1e441eb90d125b433b60565425cff9c21b34b which is promising, however I suspect this may not fix the issue for calls to GetNetMode / IsNetMode on most Actor classes (including eg. GameStates) as AActor does not actually use the UWorld::InternalGetNetMode implementation ( see AActor::GetNetMode and AActor::InternalGetNetMode

Locally we solved this by changing AActor::InternalGetNetMode from

return NM_Standalone;

to

return World ? World->GetNetMode() : NM_Standalone;

This may also handle some other edge cases in AActor::InternalGetNetMode to do with the NetDriver being destructed according to some old comments I see related to this fix on our end.

It turns out this has also been fixed in ue5-main https://github.com/EpicGames/UnrealEngine/commit/e31dad7541b3d9f0d2fcd44311f1193c0391b8f3