Android setup not working

so i tried to install android studio and sdk ndk setup for packaging my game to android according to the documentation of unreal engine5.0 but it shows this error:
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.266141
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-EB81AA3442E3378330B2EA9311FE3E18
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (22H2) [10.0.22621.1265] (), CPU: AMD Ryzen 7 5800H with Radeon Graphics , GPU: AMD Radeon™ Graphics
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: -EpicPortal -epicusername=“Shadow Ryu 312” -epicuserid=9c96fe836edc4448a0c5f8d2ae050f9d -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: D:/program files/Epic Games/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_1
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: Testing D3D11 Adapter 0:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3060 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2520
LogD3D11RHI: SubSysId : 151e1025
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 6300893184 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8243935232 bytes
LogD3D11RHI: AdapterLuid : 0 64245
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3060 Laptop GPU’ (Feature Level 11_1)
LogD3D11RHI: 6009/0/7862 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Testing D3D11 Adapter 1:
LogD3D11RHI: Description : AMD Radeon™ Graphics
LogD3D11RHI: VendorId : 1002
LogD3D11RHI: DeviceId : 1638
LogD3D11RHI: SubSysId : 151e1025
LogD3D11RHI: Revision : 00c5
LogD3D11RHI: DedicatedVideoMemory : 520683520 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8243935232 bytes
LogD3D11RHI: AdapterLuid : 0 62074
LogD3D11RHI: 1. ‘AMD Radeon™ Graphics’ (Feature Level 11_1)
LogD3D11RHI: 496/0/7862 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
LogD3D11RHI: Testing D3D11 Adapter 2:
LogD3D11RHI: Description : Microsoft Basic Render Driver
LogD3D11RHI: VendorId : 1414
LogD3D11RHI: DeviceId : 008c
LogD3D11RHI: SubSysId : 0000
LogD3D11RHI: Revision : 0000
LogD3D11RHI: DedicatedVideoMemory : 0 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8243935232 bytes
LogD3D11RHI: AdapterLuid : 0 64133
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
LogD3D11RHI: 0/0/7862 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3060 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2520
LogD3D11RHI: SubSysId : 151e1025
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 6300893184 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8243935232 bytes
LogD3D11RHI: AdapterLuid : 0 64245
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 16 GB [16487870464 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/MyProject/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: LAPTOP-NGHHNR9P
LogInit: User: shubh
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.4GB (16GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 269.38 MB used, 275.89 MB peak
LogMemory: Process Virtual Memory: 240.55 MB used, 240.55 MB peak
LogMemory: Physical Memory: 8073.13 MB used, 7650.93 MB free, 15724.06 MB total
LogMemory: Virtual Memory: 13055.21 MB used, 7532.85 MB free, 20588.06 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-IN).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (India) - (Keyboard).
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - Hindi (India) - (Keyboard).
LogWindowsTextInputMethodSystem: - Sanskrit (India) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (India) - (Keyboard).
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x2520 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1080), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon™ Graphics’ (P:1 D:1), name: ‘\.\DISPLAY1’
LogWindows: 1. ‘AMD Radeon™ Graphics’ (P:0 D:0), name: ‘\.\DISPLAY2’
LogWindows: 2. ‘AMD Radeon™ Graphics’ (P:0 D:0), name: ‘\.\DISPLAY3’
LogWindows: 3. ‘NVIDIA GeForce RTX 3060 Laptop GPU’ (P:0 D:0), name: ‘\.\DISPLAY4’
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3060 Laptop GPU
LogD3D11RHI: Driver Version: 528.24 (internal:31.0.15.2824, unified:528.24)
LogD3D11RHI: Driver Date: 1-15-2023
LogRHI: Texture pool is 4206 MB (70% of 6009 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3060 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2520
LogD3D11RHI: SubSysId : 151e1025
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 6300893184 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 8243935232 bytes
LogD3D11RHI: AdapterLuid : 0 64245
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogRHI: GeForceNow SDK initialized: 1
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/program files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -platform=all” ]
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Unreal Projects/MyProject/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Unreal Projects/MyProject/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/shubh/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
LogDerivedDataCache: Display: Performance to C:/Users/shubh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=277.66MBs, RandomWriteSpeed=137.92MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/shubh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: VirtualizationSystem name found in ini file: None
LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (…/…/…/…/…/…/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/9652/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/shubh/AppData/Local/Temp/UnrealShaderWorkingDir/605FC6A8438D5E100FB5B7A1655623B3/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0118 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogSerialization: UsePackageTrailer: ‘false’
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Active device profile: [000005924AC11880][0000059227725000 50] WindowsEditor
LogDeviceProfileManager: Profiles: [000005924AC11A40][000005923C5FA000 50] Windows, [000005924AC11880][0000059227725000 50] WindowsEditor, [000005924AC12680][000005923F610000 50] WindowsServer, [000005924AC108C0][000005924ABE0000 50] WindowsClient, [000005924AC116C0][000005924ABE5000 50] IOS, [000005924AC12D80][000005924ABE7800 50] iPadAir2, [000005924AC14EC0][000005924ABEC800 50] IPadPro, [000005924AC15240][000005924ABEA000 50] iPadAir3, [000005924AC10540][000005923F617800 50] iPadAir4, [000005924AC12840][000005924AC00000 50] iPadMini4, [000005924AC12140][000005924AC05000 50] iPadMini5, [0000
05924AC11180][000005924AC07800 50] iPadMini6, [000005924AC17FC0][000005924ABE2800 50] iPhone6S, [000005924AC18340][000005924AC0C800 50] iPhone7, [000005924AC186C0][000005924AC0A000 50] iPodTouch7, [000005924AC13640][000005924AC20000 50] iPhone6SPlus, [000005924AC17C40][000005924AC25000 50] iPhone7Plus, [000005924AC178C0][000005924AC27800 50] iPhoneSE, [000005924AC18880][000005924AC2A000 50] iPhone8, [000005924AC10FC0][000005924AC2C800 50] iPhone8Plus, [000005924AC18180][000005924AC02800 50] iPhoneX, [000005924AC10700][000005924AC40000 50] iPhoneXS, [000005924AC18C00][000005924AC45000 50] iPhon
eXSMax, [000005924AC15B00][000005924AC47800 50] iPhoneXR, [000005924AC17540][000005924AC4A000 50] iPhone11, [000005924AC12BC0][000005924AC4C800 50] iPhone11Pro, [000005924AC13F00][000005924AC22800 50] iPhone11ProMax, [000005924AC15940][000005924AC50000 50] iPhoneSE2, [000005924AC17380][000005924AC55000 50] iPhone12Mini, [000005924AC10A80][000005924AC57800 50] iPhone12, [000005924AC12300][000005924AC5A000 50] iPhone12Pro, [000005924AC13D40][000005924AC5C800 50] iPhone12ProMax, [000005924AC16900][000005924AC42800 50] iPhone13Mini, [000005924AC10380][000005924AC70000 50] iPhone13, [000005924AC14B
40][000005924AC75000 50] iPhone13Pro, [000005924AC140C0][000005924AC77800 50] iPhone13ProMax, [000005924AC16E40][000005924AC7A000 50] iPadPro105, [000005924AC15E80][000005924AC7C800 50] iPadPro129, [000005924AC14280][000005924AC52800 50] iPadPro97, [000005924AC16580][000005924AC80000 50] iPadPro2_129, [000005924AC132C0][000005924AC85000 50] iPad5, [000005924AC10C40][000005924AC87800 50] iPad6, [000005924AC14600][000005924AC8A000 50] iPad7, [000005924AC12F40][000005924AC8C800 50] iPad8, [000005924AC17000][000005924AC72800 50] iPad9, [000005924AC147C0][000005924AC90000 50] iPadPro11, [000005924A
C11500][000005924AC95000 50] iPadPro2_11, [000005924AC13B80][000005924AC97800 50] iPadPro3_11, [000005924AC16040][000005924AC9A000 50] iPadPro3_129, [000005924AC15080][000005924AC9C800 50] iPadPro4_129, [000005924AC16200][000005924AC82800 50] iPadPro5_129, [000005924AC17A80][000005924ACA0000 50] AppleTV, [000005924AC17E00][000005924ACA5000 50] AppleTV4K, [000005924AC15CC0][000005924ACA7800 50] TVOS, [000005924AC1A2C0][000005924ACAC800 50] Mac, [000005924AC1A640][000005924ACAA000 50] MacEditor, [000005924AC1A800][000005924AC92800 50] MacClient, [000005924AC14440][000005924ACB0000 50] MacServer,
[000005924AC19F40][000005924ACB7800 50] Linux, [000005924AC101C0][000005924ACB5000 50] LinuxEditor, [000005924AC1AB80][000005924ACBA000 50] LinuxArm64Editor, [000005924AC12A00][000005924ACBC800 50] LinuxArm64, [000005924AC1A100][000005924ACA2800 50] LinuxClient, [000005924AC16AC0][000005924ACC0000 50] LinuxArm64Client, [000005924AC19BC0][000005924ACC5000 50] LinuxServer, [000005924AC15780][000005924ACC7800 50] LinuxArm64Server, [000005924AC11DC0][000005924ACCA000 50] Android, [000005924AC18F80][000005924ACCC800 50] Android_Preview_OpenGL, [000005924AC124C0][000005924ACB2800 50] Android_Previe
w_Vulkan, [000005924AC1A480][000005924ACD0000 50] Android_Low, [000005924AC171C0][000005924ACD5000 50] Android_Mid, [000005924AC18500][000005924ACD7800 50] Android_High, [000005924AC16740][000005924ACDA000 50] Android_Default, [000005924AC15400][000005924ACDC800 50] Android_Adreno4xx, [000005924AC10E00][000005924ACC2800 50] Android_Adreno5xx_Low, [000005924AC19680][000005924ACE0000 50] Android_Adreno5xx, [000005924AC14D00][000005924ACE5000 50] Android_Adreno6xx, [000005924AC16C80][000005924ACE7800 50] Android_Adreno6xx_Vulkan, [000005924AC11340][000005924ACEA000 50] Android_Adreno7xx, [0000059
24AC18A40][000005924ACEC800 50] Android_Adreno7xx_Vulkan, [000005924AC1B7C0][000005924ACD2800 50] Android_Mali_T6xx, [000005924AC19300][000005924ACF0000 50] Android_Mali_T7xx, [000005924AC1AF00][000005924ACF5000 50] Android_Mali_T8xx, [000005924AC155C0][000005924ACF7800 50] Android_Mali_G71, [000005924AC1B980][000005924ACFA000 50] Android_Mali_G72, [000005924AC18DC0][000005924ACFC800 50] Android_Mali_G72_Vulkan, [000005924AC13480][000005924ACE2800 50] Android_Mali_G76, [000005924AC19140][000005924AD00000 50] Android_Mali_G76_Vulkan, [000005924AC19840][000005924AD05000 50] Android_Mali_G77, [00
0005924AC1C780][000005924AD07800 50] Android_Mali_G77_Vulkan, [000005924AC13800][000005924AD0A000 50] Android_Mali_G78, [000005924AC1BEC0][000005924AD0C800 50] Android_Mali_G78_Vulkan, [000005924AC163C0][000005924ACF2800 50] Android_Mali_G710, [000005924AC1C940][000005924AD10000 50] Android_Mali_G710_Vulkan, [000005924AC19A00][000005924AD15000 50] Android_Xclipse_920, [000005924AC1AD40][000005924AD17800 50] Android_Xclipse_920_Vulkan, [000005924AC13100][000005924AD1A000 50] Android_Vulkan_SM5, [000005924AC10000][000005924AD1C800 50] Android_PowerVR_G6xxx, [000005924AC1D740][000005924AD02800 50
] Android_PowerVR_GT7xxx, [000005924AC1B0C0][000005924AD20000 50] Android_PowerVR_GE8xxx, [000005924AC139C0][000005924AD25000 50] Android_PowerVR_GM9xxx, [000005924AC1B600][000005924AD27800 50] Android_PowerVR_GM9xxx_Vulkan, [000005924AC1D900][000005924AD2A000 50] Android_TegraK1, [000005924AC11F80][000005924AD2C800 50] Android_Unknown_Vulkan, [000005924AC1D040][000005924AD12800 50] Oculus_Quest, [000005924AC1D580][000005924AD30000 50] Oculus_Quest2, [000005924AC1E700][000005924AD35000 50] HoloLens,
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: MyProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 423314723)
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUObjectArray: 20557 objects as part of root set at end of initial load.
LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPython: Using Python 3.9.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E5975182498B4B1348BF87808D475C54 | Instance: E554921D4FF9475A01C4C7AEB897C3AD (LAPTOP-NGHHNR9P-9652).
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.000709 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MyProject/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MyProject/Content/Developers/shubh/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MyProject/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
LogEngineSessionManager: EngineSessionManager initialized
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_MyProject_0x33f0f4d8”, spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/MyProject/Content/’ took 0.00s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 9.534
Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/OpenWorld.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled_1’.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled_1
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0)
LogWorldPartition: Display: WorldPartition initialize took 219 ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 9.223ms to complete.
LogFileHelpers: Loading map ‘OpenWorld’ took 0.485
LogUnrealEdMisc: Total Editor Startup Time, took 10.028
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogUObjectGlobals: Warning: Failed to find object ‘Class None.Physics’
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “BottomLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogFeaturePack: Error: Error in Feature pack D:/program files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: The tab “TopRightModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Took 0.000420 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1323x875, mode Windowed.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 11.18 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 8.0195 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
Launching UnrealBuildTool… [D:/program files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -Mode=QueryTargets -Output=“D:/program files/Epic Games/UE_5.0/Engine/Intermediate/TargetInfo.json”]
Launching UnrealBuildTool… [D:/program files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -Mode=QueryTargets -Output=“D:/program files/Epic Games/UE_5.0/Engine/Intermediate/TargetInfo.json”]
LogDesktopPlatform: Warning: Unable to read target info for engine
LogTurnkeySupport: Display: Adding device menu item for LAPTOP-NGHHNR9P
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@LAPTOP-NGHHNR9P’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/program files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@LAPTOP-NGHHNR9P” -nocompile ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_2.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_2.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/program files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_2.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_2.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -platform=all” -nocompile ]
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTurnkeySupport: Display: Adding device menu item for LAPTOP-NGHHNR9P
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_3.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_3.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@LAPTOP-NGHHNR9P’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/program files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyReport_3.log” -log=“D:/Unreal Projects/MyProject/Intermediate/TurnkeyLog_3.log” -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -Device=Win64@LAPTOP-NGHHNR9P” -nocompile ]
LogTurnkeySupport: Completed device detection: Code = 0
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Android/UnrealGame.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/program files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Projects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=49996 -project=“D:/Unreal Projects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Projects/MyProject/MyProject.uproject” -unrealexe=“D:\program files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookfl
avor=ASTC -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -compressed -iostore -pak -prereqs -archivedirectory=“D:/”” -nocompile ]
UATHelper: Packaging (Android (ASTC)): Running AutomationTool…
UATHelper: Packaging (Android (ASTC)): ‘dotnet’ is not recognized as an internal or external command,
UATHelper: Packaging (Android (ASTC)): operable program or batch file.
UATHelper: Packaging (Android (ASTC)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (ASTC)): The system cannot find the path specified.
UATHelper: Packaging (Android (ASTC)): The system cannot find the path specified.
LogSlate: Window ‘Output Log’ being destroyed
LogDerivedDataCache: C:/Users/shubh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.878 and deleted 0 file(s) with total size 0 MiB.

anybody knows what might be the problem?