Persistent crashing when opening level.

Hey there, I have a level inside my project that I haven’t been working on for a few months. Trying to open it again and it crashes out every time. The project is in UE 4.26 and everything else in the project seems to be working fine.

Hopefully someone can help me solve this problem, ill copy and paste the crash report below for anyone who might be able to help.

I’d greatly appreciate any help trying to solve this!

[2023.01.04-09.53.43:312][338]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2023.01.04-09.53.46:558][338]LogShaderCompilers: Display: Worker (10/33): shaders left to compile 1943
[2023.01.04-09.53.46:558][338]LogShaderCompilers: Display: Worker (12/33): shaders left to compile 1933
[2023.01.04-09.53.46:558][338]LogShaderCompilers: Display: Worker (16/33): shaders left to compile 1923
[2023.01.04-09.53.46:558][338]LogWindows: Error: === Critical error: ===
[2023.01.04-09.53.46:558][338]LogWindows: Error:
[2023.01.04-09.53.46:558][338]LogWindows: Error: Assertion failed: ReaderPos + Num <= ReaderSize [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Serialization/BufferReader.h] [Line: 53]
[2023.01.04-09.53.46:558][338]LogWindows: Error:
[2023.01.04-09.53.46:558][338]LogWindows: Error:
[2023.01.04-09.53.46:558][338]LogWindows: Error:
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffbbd9206bc KERNELBASE.dll!UnknownFunction []
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2c03d066 UE4Editor-Core.dll!ReportAssert() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1616]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2c0407a8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2bd4e8cd UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2bce5575 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2bce7620 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2460fb84 UE4Editor-MeshDescription.dll!FBufferReaderBase::Serialize() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Serialization\BufferReader.h:53]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2badea81 UE4Editor-Core.dll!operator<<() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:1440]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb245eb5da UE4Editor-MeshDescription.dll!FBulkDataReader::operator<<() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataReader.h:37]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb245eaea0 UE4Editor-MeshDescription.dll!operator<<() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:606]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb245e92fc UE4Editor-MeshDescription.dll!operator<<() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:995]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb245eb394 UE4Editor-MeshDescription.dll!operator<<() [D:\Build++UE4\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshAttributeArray.cpp:87]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb24610093 UE4Editor-MeshDescription.dll!FMeshDescription::Serialize() [D:\Build++UE4\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:51]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb24604079 UE4Editor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\Build++UE4\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:1377]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb297663a1 UE4Editor-Engine.dll!UStaticMesh::LoadMeshDescription() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3987]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb297419cb UE4Editor-Engine.dll!UStaticMesh::CloneMeshDescription() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4059]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb1151584f UE4Editor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:104]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb11518981 UE4Editor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\Build++UE4\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:45]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2973c92f UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2572]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2973d609 UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4495]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb29768aad UE4Editor-Engine.dll!UStaticMesh::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4936]
[2023.01.04-09.53.46:558][338]LogWindows: Error: [Callstack] 0x00007ffb2cb7a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb293b2572 UE4Editor-Engine.dll!UBodySetup::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1149]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2cb7a2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2cc98978 UE4Editor-CoreUObject.dll!EndLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1628]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2cc897e7 UE4Editor-CoreUObject.dll!<lambda_94537a9bd809517493790f80316e3165>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2cca9222 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1363]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2cca7f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2ccb8faf UE4Editor-CoreUObject.dll!ResolveName() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2ccc3f65 UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2ccc35f8 UE4Editor-CoreUObject.dll!StaticLoadObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffaefd99ef3 UE4Editor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:276]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffaefd9a200 UE4Editor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:307]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffaefd87c82 UE4Editor-ContentBrowserAssetDataSource.dll!UContentBrowserAssetDataSource::BulkEditItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:932]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b85b95d UE4Editor-ContentBrowser.dll!SContentBrowser::OnItemsActivated() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2238]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b81a800 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b77b74c UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3467]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b739357 UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b698374 UE4Editor-ContentBrowser.dll!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:599]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b786227 UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1074]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb1b77b93b UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:458]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb27832bf8 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2b5148752c2a272000c47b69ff14a42e> >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb278b68e7 UE4Editor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5281]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb2789f4ce UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5268]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb27892de9 UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5231]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb94aebc8f UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2182]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb94ad9197 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb94aee389 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1046]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb94ad4310 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffbbeff8271 USER32.dll!UnknownFunction []
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffbbeff7abb USER32.dll!UnknownFunction []
[2023.01.04-09.53.46:559][338]LogWindows: Error: [Callstack] 0x00007ffb39b47183 UnknownFunction []
[2023.01.04-09.53.46:559][338]LogWindows: Error:
[2023.01.04-09.53.46:572][338]LogExit: Executing StaticShutdownAfterError
[2023.01.04-09.53.46:595][338]LogWindows: FPlatformMisc::RequestExit(1)
[2023.01.04-09.53.46:595][338]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.01.04-09.53.46:602][338]Log file closed, 01/04/23 09:53:46