Hi. I’m VERY interested in this! I have a 64 bit procedural voxel planet library ( Planet with noise based shading - YouTube ) that I’ve been working on. It does LOD, Threading, Chunking, large planetary terrain and surface to space transition, all at runtime from just functions. However, I’m stuck on Direct X because there is no engine that really can do large coordinates well. I think I can even do the streaming collision for it since I have it in my old non-voxel code. However it would be nice to have the animation and all the other cool things that a real engine provides. Mind if I ask what’s the current status on this? Thanks.
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