Chaos geometry collection OnHit event returns wrong actor

A have a simple Actor called BP_Mineral with a Geometry Collection component. I hit this mineral with a simple BP_Pickaxe actor. The other actor in the Event Hit returns the mineral actor itself, instead of the pickaxe, saying the geometry collection was hit by the owning actor itself?

I tried the hit event from the pickaxe, but the hit actor’s class is ‘Unknown’, instead of BP_Mineral. The pickaxe works fine with any other actors.

If I replace the geometry collection with a simple static mesh, everything works correctly. Is there something I am missing here, or it’s a bug?

Could anyone try to hit a Chaos geometry collection and see if they can get the actor it was hit by correctly?

5.0.3 source build.

Thanks

It’s a bug in Chaos. If you bump into this, please vote for Unreal Engine Issues and Bug Tracker (UE-149984).

1 Like

So this Is still a bug, right?
God forbid i might Just Dumb, i surely Hope so